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是男人就撑过20秒游戏的实现

这个游戏大部分人都玩过,界面相当简单,主要就是子弹类,还有飞机类,然后再就是把子弹和飞机加到一个canvas当中去,然后canvas添加到jframe中。

class ball implements runnable{                        //子弹类

        private int                 x,y;
        private int                 movex,movey;

        private int                 width,height;

        private int                  rx,ry;
        private int                 rmovex,rmovey;

        private ballcanvas        canvas;

        private thread                newthread;

        public ball(ballcanvas can){
                width        =can.getwidth();                //得到画图区的宽
                height        =can.getheight();        //得到画图区的高

                rx                =(int)(height*math.random());
                ry                =(int)(width*math.random());
                rmovex        =(int)(40*math.random());
                rmovey        =(int)(40*math.random());
                x                =rx;                                        //球的起始点坐标
                y                =ry;                                        //球的起始点坐标

                movex        =rmovex;                                        //球位移的距离
                movey        =rmovey;                                        //球位移的距离

                canvas        =can;                                //画图时用

                newthread=new thread(this);
                newthread.start();
        }
        public void run(){
                while(newthread!=null){

                        canvas.repaint();

                        try{
                                thread.sleep(50);
                        }
                        catch(interruptedexception e){}

                        x=x+movex;
                        y=y+movey;

                        if(x<=0){
                                x=0;
                                movex=-movex;
                        }
                        if(x>=(width-30)){
                                x=width-30;
                                movex=-movex;
                        }
                        if(y<=0){
                                y=0;
                                movey=-movey;
                        }
                        if(y>=(height-30)){
                                y=height-30;
                                movey=-movey;
                        }
                }
        }
        public void draw(graphics g){
                g.setcolor(color.black);
                g.filloval(x,y,5,5);
        }
}


这个类主要是实现子弹的一些功能,子弹在天上非,其中一个子弹一个线程
飞机类主要是实现自己控制小飞机的飞行,通过从canvas中接受到键盘事件来控制飞机的移动,

class air {                //飞机类
        private int                 x,y;                                //飞机的坐标
        private int                        width,height;                //飞机可以飞到的区域

        private ballcanvas         canvas;                                //画图用

        //private thread                 newthread;                        //飞机线程
        public air(ballcanvas can){
                width                =300;
                height                =400;
                x                        =width/2;
                y                        =height/2;

                canvas                =can;
        }

        public void moveup(){
                this.y-=10;
                if(y<=0)y=0;
        }
        public void movedown(){
                this.y+=10;
                if(y>=height)y=height-5;
        }
        public void moveright(){
                this.x+=10;
                if(x>=width)x=width-5;
        }
        public void moveleft(){
                this.x-=10;
                if(x<=0)x=0;
        }

        public void draw(graphics g){
                g.setcolor(color.red);
                g.filloval(x,y,5,5);
        }
}


最后就是canvas类实现keylistener接口,并且paint方法画图
        public void paint(graphics g){
                air.draw(g);
                for(int i=0;i<balls.length;i++){
                        balls&#91;i&#93;.draw(g);
                }
        }
        public void keypressed(keyevent e){

                switch(e.getkeycode()){
                        case keyevent.vk_up:
                                air.moveup();
                                repaint();
                                break;
                        case keyevent.vk_down:
                                air.movedown();
                                repaint();
                                break;
                        case keyevent.vk_right:
                                air.moveright();
                                repaint();
                                break;
                        case keyevent.vk_left:
                                air.moveleft();
                                repaint();
                                break;
                }
        }


整个游戏的实现过程大概就是这样的,但是还有些地方没实现,子弹和飞机相遇的判断函数没写,没写过这方面的东西,希望大家给点指示,谢谢。


 


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