stop();
var i;
//产生60个小雪花
for (i=1; i<60; i++) {
//产生新的雪花剪辑元件
snow_mc.duplicatemovieclip("snow"+i+"_mc", i);
//新的雪花的x,y坐标
eval("snow"+i+"_mc")._x = random(800);
eval("snow"+i+"_mc")._y = random(560);
//新的雪花的形变
scale = random(60)+50;
//不同的透明度,产生层次感
eval("snow"+i+"_mc")._alpha = scale;
//不同的大小,产生层次感
eval("snow"+i+"_mc")._xscale = scale;
eval("snow"+i+"_mc")._yscale = scale;
//加入控制雪花的as语句
snow(eval("snow"+i+"_mc"));
}
//这个函数是用来产生一个新的雪花
function createsnow() {
//深度递加
i++;
//产生实例
snow_mc.duplicatemovieclip("snow"+i+"_mc", i);
eval("snow"+i+"_mc")._x = random(800);
eval("snow"+i+"_mc")._y = random(560);
scale = random(60)+50;
eval("snow"+i+"_mc")._alpha = scale;
eval("snow"+i+"_mc")._xscale = scale;
eval("snow"+i+"_mc")._yscale = scale;
snow(eval("snow"+i+"_mc"));
}
//加入控制雪花的as语句的函数
function snow(snow_mc) {
snow_mc.onload = function() {
//舞台大小
stage_x = 800;
stage_y = 560;
//用来判断是否降落
this.moving = true;
//判断是否接触到字体剪辑
touch = false;
//风向和风力
windx = (_xmouse-stage_x/2)/100;
};
//风向和风力随鼠标的移动而改变
snow_mc.onmousemove = function() {
windx = (_xmouse-stage_x/2)/100;
updateafterevent();
};
snow_mc.onenterframe = function() {
//判断moving
if (this.moving) {
//随机数用来产生摇摆效果
s = random(2);
//雪花下落
this._y += 10;
if (s == 0) {
this._x += 5;
} else if (s == 1) {
this._x -= 5;
}
//加上风力
this._x += windx;
//超出舞台就初始化
if (this._y>stage_y this._x<0) {
this._y = 0;
this._x = random(stage_x);
}
//产生旋转效果
this._rotation = random(180);
//未接触merry1_mc就执行
if (!touch && this.hittest(merry1_mc)) {
//产生随机数用以判断是否应该停止下落
stopornot = random(4);
//如果随机数为1,则停止下落
if (stopornot == 1) {
//this._y += random(5);
//使moving为false,停止下落
this.moving = false;
//因为接触了merry1_mc,使touch为true
touch = true;
//因为停止下落,所以删除onenterframe
delete this.onenterframe;
//因为停止下落,所以重新再产生一个小雪花
createsnow();
}
}
//这里和上面的一样,只不过减少了功能
if (this.hittest(merry2_mc)) {
stopornot = random(2);
if (stopornot == 1) {
//this._y += random(5);
this.moving = false;
delete this.onenterframe;
createsnow();
}
}
}
};
}
好啦,ctrl+enter就可以
测试了,如果可以的话,还可以加入好看一点儿的背景,那样效果就更好了。