三.c#网络编程服务器端程序的部分源代码(server.cs):
由于在此次程序中我们采用的结构是异步阻塞方式,所以在实际的程序中,为了不影响服务器端程序的运行速度,我们在程序中设计了一个线程,使得对网络请求侦听,接受和发送数据都在线程中处理,请在下面的代码中注意这一点,下面是server.cs的完整代码:
using system ;
using system.drawing ;
using system.collections ;
using system.componentmodel ;
using system.windows.forms ;
using system.data ;
using system.net.sockets ;
using system.io ;
using system.threading ;
using system.net ;
//导入程序中使用到的名字空间
public class form1 : form
{
private listbox listbox1 ;
private button button2 ;
private label label1 ;
private textbox textbox1 ;
private button button1 ;
private socket socketforclient ;
private.networkstream.networkstream ;
private tcplistener tcplistener ;
private streamwriter streamwriter ;
private streamreader streamreader ;
private thread _thread1 ;
private system.componentmodel.container components = null ;
public form1 ( )
{
initializecomponent ( ) ;
}
//清除程序中使用的各种资源
protected override void dispose ( bool disposing )
{
if ( disposing )
{
if ( components != null )
{
components.dispose ( ) ;
}
}
base.dispose ( disposing ) ;
}
private void initializecomponent ( )
{
label1 = new label ( ) ;
button2 = new button ( ) ;
button1 = new button ( ) ;
listbox1 = new listbox ( ) ;
textbox1 = new textbox ( ) ;
suspendlayout ( ) ;
label1.location = new point ( 8 , 168 ) ;
label1.name = "label1" ;
label1.size = new size ( 120 , 23 ) ;
label1.tabindex = 3 ;
label1.text = "往客户端反馈信息:" ;
//同样的方式设置其他控件,这里略去
this.controls.add ( button1 ) ;
this.controls.add ( textbox1 ) ;
this.controls.add ( label1 ) ;
this.controls.add ( button2 ) ;
this.controls.add ( listbox1 ) ;
this.maximizebox = false ;
this.minimizebox = false ;
this.name = "form1" ;
this.text = "c#的网络编程服务器端!" ;
this.closed += new system.eventhandler ( this.form1_closed ) ;
this.resumelayout ( false ) ;
}
private void listen ( )
{
//创建一个tcplistener对象,此对象主要是对给定端口进行侦听
tcplistener = new tcplistener ( 1234 ) ;
//开始侦听
tcplistener.start ( ) ;
//返回可以用以处理连接的socket实例
socketforclient = tcplistener.acceptsocket ( ) ;
try
{
//如果返回值是"true",则产生的套节字已经接受来自远方的连接请求
if ( socketforclient.connected )
{
listbox1.items.add ( "已经和客户端成功连接!" ) ;
while ( true )
{
//创.networkstream对象通过网络套节字来接受和发送数据
 .networkstream = new.networkstream ( socketforclient ) ;
//从当前数据流中读取一行字符,返回值是字符串
streamreader = new streamreader (.networkstream ) ;
string msg = streamreader.readline ( ) ;
listbox1.items.add ( "收到客户端信息:" + msg ) ;
streamwriter = new streamwriter (.networkstream ) ;
if ( textbox1.text != "" )
{
listbox1.items.add ( "往客户端反馈信息:" + textbox1.text ) ;
//往当前的数据流中写入一行字符串
streamwriter.writeline ( textbox1.text ) ;
//刷新当前数据流中的数据
streamwriter.flush ( ) ;
}
}
}
}
catch ( exception ey )
{
messagebox.show ( ey.tostring ( ) ) ;
}
}
static void main ( )
{
application.run ( new form1 ( ) ) ;
}
private void button1_click ( object sender , system.eventargs e )
{
listbox1.items .add ( "服务已经启动!" ) ;
_thread1 = new thread ( new threadstart ( listen ) ) ;
_thread1.start ( ) ;
}
private void button2_click ( object sender , system.eventargs e )
{
//关闭线程和流
 .networkstream.close ( ) ;
streamreader.close ( ) ;
streamwriter.close ( ) ;
_thread1.abort ( ) ;
tcplistener.stop ( ) ;
socketforclient.shutdown ( socketshutdown.both ) ;
socketforclient.close ( ) ;
}
private void form1_closed ( object sender , system.eventargs e )
{
//关闭线程和流
 .networkstream.close ( ) ;
streamreader.close ( ) ;
streamwriter.close ( ) ;
_thread1.abort ( ) ;
tcplistener.stop ( ) ;
socketforclient.shutdown ( socketshutdown.both ) ;
socketforclient.close ( ) ;
}
}
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